Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes

نویسندگان

چکیده

The design and evaluation of assisting technologies to support behavior change processes have become an essential topic within the field human-computer interaction research in general immersive intervention particular. mechanisms success techniques interventions are broadly investigated psychology. However, it is not always easy adapt these psychological findings context technologies. lack theoretical foundation also leads a explanation as why how processes. Behavioral Framework for Technologies (BehaveFIT) addresses this by 1) presenting intelligible categorization condensation barriers features, 2) suggesting mapping that shows can help overcome finally 3) proposing generic prediction path enables structured, theory-based approach development interventions. These three steps explain BehaveFIT be used, include guiding questions each step. Further, two use cases illustrate usage BehaveFIT. Thus, present paper contributes guidance evaluation, showing predict 'why' 'how' bridge intention-behavior-gap.

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ژورنال

عنوان ژورنال: Frontiers in virtual reality

سال: 2021

ISSN: ['2673-4192']

DOI: https://doi.org/10.3389/frvir.2021.627194